At Tradeverifyd, AI was an essential part of how the team worked, and design had to keep pace without losing its say. I rebuilt how I worked around that: designing in the product itself, hearing every customer conversation through agents, and writing my design judgment where the whole team, and their agents, could use it.
Role
Staff Product Designer
When
May to October 2026
Product
Supply chain intelligence platform, B2B
Made with
Claude Code, GitHub, Storybook
84pull requests authored as a designer, 65 merged
151issues written: decisions, specs, bugs found while designing
3design agents the whole team used
1,000+reactions to the article about this way of working
Context
The team didn’t use Figma. The platform changed so fast that any design file fell behind what was actually live, and a designer working there becomes the bottleneck. AI was an essential part of how engineering worked.
I kept the whole of the designer’s job: framing the problem, setting the direction, making the call on every screen and holding the bar on what shipped. Claude Code turned those decisions into the real product, which let me design at the speed the team was building.
Part 1
Design in the product, not next to it
How I worked
It depended on the work and on the deadline.
For a new concept, I started on paper. I sketched in my notebook, an AI agent turned the sketch into a wireframe, and I used it to test the hypothesis before building anything. Then I built it in the real product.
For a change needed that same week, I went almost straight to building. Claude Code built the change on a branch of the real product, with the real components, and I reviewed it as a before and after with real screens.
Either way, engineering took it from there, the backend, the tests and the production details, sometimes from a ready branch, sometimes from issues with screenshots and acceptance criteria. We tried both and kept adjusting to whatever got the product updated best.
The usual way
IdeaA problem to solve
MockupDrawn in a design file
HandoffSpecs and redlines
RebuildEngineering redraws it in code
DriftThe file and the product diverge
A new concept
SketchOn paper, in my notebook
WireframeAn AI agent draws it from the sketch
ValidateTest the hypothesis first
BuildIn the real product, with Claude Code
Hand offA ready branch or issues
A change for this week
Real screenStart from the live product
BuildClaude Code builds it on a branch
ReviewBefore and after, real screens
Hand offA ready branch or issues
Redrawn. The usual handoff (top), and my two paths, depending on the deadline.
Rules I kept
Nothing visual ships without my eyes on it. Every change came to me as a before and after first.
Real components or nothing. A prototype made of the real pieces shows what the product can actually do, and every workaround got a note for engineering.
Never invent data. Screens use the real shape of the data. If the data couldn’t support a design, that became a ticket, not a fake number.
A finding becomes a ticket. With acceptance criteria, backend included, so nothing depends on someone remembering a meeting.
Part 2
Hearing every customer, even when I wasn’t in the room
What I built
I joined some customer calls, but I couldn’t be in all of them. The sales and customer success teams talked to customers every week, with people from many different companies, and most of those calls were transcribed. So we put all their notes in one shared folder, and I built agents that read them, grouped what customers said by theme and type of pain, and linked each pain to the issues already working on it.
Every week I ran it and published the result in GitHub, where the whole team could see what customers were asking for, grouped by the meeting it came from. AI became my eyes and ears in the conversations I couldn’t join, and design decisions started from what customers actually said.
Every week
CallsSales and success talk to customers
NotesAll in one shared folder
AgentsRead every note, every week
PainsGrouped by theme and type
IssuesLinked to the work, shared in GitHub
Redrawn. From scattered call notes to customer pains tied to the work.
Part 3
Design judgment the whole team can use
Why
When AI is part of how everyone works, the leverage isn’t drawing faster. It’s putting design judgment where the AI reads. So I wrote mine down, in my own words, and turned it into tools the team used every day.
My judgmentwritten down in my own words
Design judgmentwhat would Giulia do, applied to any screen
UX writershort, plain product copy
Design system reviewerchecks every change, part of DS Police
Every changereviewed with the same eye, by anyone on the team
Redrawn. One designer’s judgment, used by three agents, on every change.
What the judgment says
The core of it fits on a card. These are the rules the agents apply, and the ones I apply myself.
Good design is invisibleYou look, breathe, understand.
Help decideEvery screen moves you toward an action, not just more data.
Decision-grade trustCan I take this to my boss?
Every action legibleClickable looks clickable. Ration the main color.
Space, size, weight, colorIn that order, to build hierarchy.
Group with space, not boxesA box is not organization.
Design the forgotten statesEmpty says why, errors say what to do.
Never color aloneBack it with a label or an icon.
Redrawn. Eight rules from the design judgment the agents use.
Part 4
Talking about it in public
The article
I wrote about this way of working on LinkedIn, in English and Portuguese: what changed when a product designer stopped using Figma. It passed 1,000 reactions across both versions, and it’s still the thing people bring up first when they talk to me.
84 pull requests from a designer, 65 of them merged, and 151 issues that turned design decisions into work engineering could pick up. Three design agents the whole team used, one of them part of DS Police. A weekly loop that turned customer calls into pains tied to the work. And a way of working that let one designer keep pace with a team that worked with AI every day.
The leverage isn’t drawing faster. It’s putting design judgment where the work happens.
What I took with me: tools change, and that’s fine. The job is still deciding what good looks like, and making sure it ships that way.